Post by Pen7Ninja on Jul 22, 2015 21:51:06 GMT
For the most part, once stages and such have been chosen, the game will essentially run fine by it's own rules.
The rules below mostly cover the following:
- Legal stages
- Stage picking procedures
- Port priority stuff
- Pausing
So here they are
________________________________________
- Games will be played as a best of 3 rounds using the in-game round system.
- As a standard, sets will run on a best of 3 games until finals (winners, losers and grand) where these will be played best of 5 games.
- Players will play rock-paper-scissors to decide who plays blue sheep.
- The following stages are legal
--- The Cathedral
--- Clock Tower
--- Quadrangle
--- Spiral Corridor
--- Torture Chamber
--- Underground Cemetary
- The Empireo, Inquisition and Prison of Despair are all banned for various reasons.
--- Players can always "gentleman's agreement" to these stages if they wish.
- The first stage is decided by a strikes/bans system.
--- Players take turns striking stages starting with the orange sheep until 2 stages remain.
--- At this point, it will be orange sheep's turn to ban, this player then chooses a stage.
- From game 2 onward, the loser of the previous game will choose the stage.
- Players may not choose a stage that they have previously won on in that set. This is commonly known as "Dave's Stupid Rule" in the Smash community.
- If a player pauses at any point during a round, they will lose the round.
_________________________________________
Keep in mind that these are suggested rules.
If you wish to start your own scene in your own region then we suggest you use some sort of variation of these to keep things close to international rule-sets but you can deviate if your scene feels something needs to change.
Keep in mind that this has been discussed over the course of multiple years so these rules are at least somewhat sound but with respect to that, if you have any suggestions, feel free to post them below.
The rules below mostly cover the following:
- Legal stages
- Stage picking procedures
- Port priority stuff
- Pausing
So here they are
________________________________________
- Games will be played as a best of 3 rounds using the in-game round system.
- As a standard, sets will run on a best of 3 games until finals (winners, losers and grand) where these will be played best of 5 games.
- Players will play rock-paper-scissors to decide who plays blue sheep.
- The following stages are legal
--- The Cathedral
--- Clock Tower
--- Quadrangle
--- Spiral Corridor
--- Torture Chamber
--- Underground Cemetary
- The Empireo, Inquisition and Prison of Despair are all banned for various reasons.
--- Players can always "gentleman's agreement" to these stages if they wish.
- The first stage is decided by a strikes/bans system.
--- Players take turns striking stages starting with the orange sheep until 2 stages remain.
--- At this point, it will be orange sheep's turn to ban, this player then chooses a stage.
- From game 2 onward, the loser of the previous game will choose the stage.
- Players may not choose a stage that they have previously won on in that set. This is commonly known as "Dave's Stupid Rule" in the Smash community.
- If a player pauses at any point during a round, they will lose the round.
_________________________________________
Keep in mind that these are suggested rules.
If you wish to start your own scene in your own region then we suggest you use some sort of variation of these to keep things close to international rule-sets but you can deviate if your scene feels something needs to change.
Keep in mind that this has been discussed over the course of multiple years so these rules are at least somewhat sound but with respect to that, if you have any suggestions, feel free to post them below.