Post by lobsterrobster on Aug 13, 2015 6:28:13 GMT
I found a channel that had all the climbing tutorials from single player mode uploaded so I thought I'd drop the link in here.
www.youtube.com/playlist?list=PL58F35CA0A78B946B
I strongly recommend finishing single player first to bolster your climbing fundamentals but if you don't want to do that or don't own a copy of the game most of these techniques are pretty important in competitive.
My personal feelings on which ones are important in competitive. I might have forgotten some of the uses of things here as a large amount of the climbing myself and a lot of other experienced players do is fairly sub concious at this point:
Pyramid: Even the Pyramid is a little borderline on account of it being slow but you will build a better defense to cover the path you took up when use the Pyramid than when you use the Slider. Sometimes players pull out a block to Slider with which is going to cause them problems (generally if you pull out the middle block of a 3 block wide row on Underground), you can either fix this with the Pyramid or by pushing your block across to the outside before attempting to Slider. There can be times when it is hard to get a slider going due to bad foot room where certain Pyramid structures (those utilizing a Suspending mainly) will work.
Slider: The fastest way to climb most 3 block high walls.
Spider/Corner Spider/Wall Spider: An absolute necessity for climbing Spiral Corridor, also very important for climbing Quadrangle. Important to know on any stage as it can get you out of many "unclimbable" situations.
Bridge/Flying Bridge: Most commonly allows for you to make aggressive plays on an opponent who you were otherwise unable to reach. Very common on every stage but Spiral Corridor and Cathedral. Can also be used to get you out of "unclimbable" situations.
Swing Out: Important on a lot of stages for climbing, gets you out of many "unclimbable" situations. Might sometimes be required to make progress on certain stages (Spiral Corridor?) but I am not 100% sure on that.
Suspending: Basically the same applications as the swing out.
Toppler/Timber: Breaking parts of the stage down can be useful for a number of reasons. If you don't have enough room to make stairs that will reach high enough bringing the ground down a level can solve that. If your opponent is ahead of you it will bring them closer to you, if they were sidling on blocks that you removed the support from they should drop. Also I am pretty sure it's required to climb Cathedral and is also the fastest way to reach the goal on Quadrangle.
A lot of the time you will use these techniques in tandem, e.g. when in a tight situation using the Swing Out you can push a block into a Suspsending position and use that as the basis of a Pyramid to get you out of an otherwise doomed scenario.
I would say the others are too obscure or too slow to come up as much in competitive but they may occasionally come up.
www.youtube.com/playlist?list=PL58F35CA0A78B946B
I strongly recommend finishing single player first to bolster your climbing fundamentals but if you don't want to do that or don't own a copy of the game most of these techniques are pretty important in competitive.
My personal feelings on which ones are important in competitive. I might have forgotten some of the uses of things here as a large amount of the climbing myself and a lot of other experienced players do is fairly sub concious at this point:
Pyramid: Even the Pyramid is a little borderline on account of it being slow but you will build a better defense to cover the path you took up when use the Pyramid than when you use the Slider. Sometimes players pull out a block to Slider with which is going to cause them problems (generally if you pull out the middle block of a 3 block wide row on Underground), you can either fix this with the Pyramid or by pushing your block across to the outside before attempting to Slider. There can be times when it is hard to get a slider going due to bad foot room where certain Pyramid structures (those utilizing a Suspending mainly) will work.
Slider: The fastest way to climb most 3 block high walls.
Spider/Corner Spider/Wall Spider: An absolute necessity for climbing Spiral Corridor, also very important for climbing Quadrangle. Important to know on any stage as it can get you out of many "unclimbable" situations.
Bridge/Flying Bridge: Most commonly allows for you to make aggressive plays on an opponent who you were otherwise unable to reach. Very common on every stage but Spiral Corridor and Cathedral. Can also be used to get you out of "unclimbable" situations.
Swing Out: Important on a lot of stages for climbing, gets you out of many "unclimbable" situations. Might sometimes be required to make progress on certain stages (Spiral Corridor?) but I am not 100% sure on that.
Suspending: Basically the same applications as the swing out.
Toppler/Timber: Breaking parts of the stage down can be useful for a number of reasons. If you don't have enough room to make stairs that will reach high enough bringing the ground down a level can solve that. If your opponent is ahead of you it will bring them closer to you, if they were sidling on blocks that you removed the support from they should drop. Also I am pretty sure it's required to climb Cathedral and is also the fastest way to reach the goal on Quadrangle.
A lot of the time you will use these techniques in tandem, e.g. when in a tight situation using the Swing Out you can push a block into a Suspsending position and use that as the basis of a Pyramid to get you out of an otherwise doomed scenario.
I would say the others are too obscure or too slow to come up as much in competitive but they may occasionally come up.